Indie VR & Game Developer

Hello! I'm Jason.

Computer programming has been my hobby for many years now. I've been teaching myself 3D modeling and development with Unity for the last several years now as well.

Now I publish Unity assets, am a Virtual Reality enthusiast/developer, and aspire to make my own VR games.

Please enjoy my projects, consider my services, and contact me anytime!

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Projects

Tuesday, October 15, 2019

New Asset: BodyLanguageVR 1.0

New Asset: BodyLanguageVR 1.0



Hello!

Today at last I release my next asset!

This asset is something I conceived of and worked on a few years ago, but was forced to shelve it before it was finished. Ever since then, its been hard to pick up work on it again as it's complex and a very daunting task to work on after stopping!

But recently I was finding it such a waste that it was so near to completion, but going unsold. So I doubled down and finished it up by removing and shelving all the numerous ideas I had for it that contributed to feature creep, and would never let me get around to releasing it. That was partly why it was so daunting.

At the moment, its a little basic. But I think it should be well worth its price as is, and over time as I get back to adding those new features, its value will grow!

For now, this may be my last VR focused asset, as I try and go in a new, less niche direction and make some assets for a larger pool of developers.

Anyway, onto the asset itself!

The purpose of this asset is to allow more VR devs to include more appropriate, intuitive input for VR. Input that suits the VR experience more, and keeps immersion alive. In real life you don't press F to say "Yes". You just speak the word "yes", or in this case you give a nod of your head up and down.

Yes/No nod's are included as examples, and will work on any VR device!

Additionally, I've included an example for waving "Hello". This of course requires a VR device with motion tracked controllers, like the Vive or Rift. It may even be able to work with other AR type hand tracking setups provided you select a hand model as the tracked object. I don't know. I don't own such devices.

I've included a current feature list at the end of this post.

I hope many people enjoy this asset!



Included Example Gestures:
  • - Head Shake: Yes
  • - Head Shake: No
  • - Hand Wave: Hello

Supported Custom Gesture Detection Options:
  • - Positional Distance
  • - Rotational Degrees
  • - Direction Held
  • - more TBA...
Available now on the Unity Asset Store!

My Services

Unity C# Scripting

I'm available for C# scripting for small Unity projects.

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Basic 3D Modeling

I'm experienced with Blender. Basic modeling and rigging.

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Unity Development

I've created many demos, scenes, and even a simple game.

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Virtual Reality Consultation

I've been an VR enthusiast for a few years, and made VR content.

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News / Dev Blog

Contact

Contact me

You can reach me by email or twitter.

Email:

darkakumaz-net.us

Twitter: @DarkAkuma_


NOTICE!!!


If you want to contact me for Unity Asset product support, instead please try using the forum post linked on the Asset's Unity store page.

The reason I ask this is because your question may already be answered there, and if it's not then posting your question there allows others to benefit from the discussion made to resolve it.

Due to excessive misuse of this form and a lack of using the designated forum posts that were created specifically for this purpose, any support requests sent via this form/email may be ignored.

Thank you!