Indie VR & Game Developer

Hello! I'm Jason.

I'm a computer programmer with almost 2 decades of experience, now trying to transition from a hobby to a career. I've spent the last several years learning game development with the Unity game engine, and specialize in C# scripting.

I publish my own assets on the Unity Asset Store, aspire to make my own games, and will entertain offers for jobs on projects that suit my skills and interests.

Please enjoy my projects, consider my services, and contact me anytime!

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Thursday, October 4, 2018

Update: VR3DMediaViewer 2.1

Update: VR3DMediaViewer 2.1

VR3DMediaViewer has been updated to v2.1!

The first update for this asset in over a year! There's just not a lot left to do with this project, besides maintenance. And that's "mostly" what has been done now. General bug fixes.

However, there are a couple notable improvements. Mainly in the new support for the UI.RawImage component, so you can now use the UI for a 3D canvas instead of just a MeshRenderer.

Another being the addition of a simpler version of the 3D camera setup procedure. Far to many people had issues understanding "right click the Camera component" to open a menu, as a step. Now there's a simple to locate button on the Camera component that should catch anyones eye. This is something I've been trying to find a way to address for a while, and I'm so happy that I finally found a way to do so that I'm satisfied with.

I have not yet updated the video or ReadMe for this new procedure however. I'll have to record new footage, and I've been considering a documentation overhaul to something like a pdf.

As for the new high poly canvas. Well, I made the low poly one as something quick and simple, intending it just to be used for my demo scene. Not the consumer projects. But I now figure that most devs would probably just use whatever 360 canvas that comes with the asset, rather then make one that suits their needs. So I figure why not make this one high quality and project worthy itself. The old one has far less of a poly count, as the new one is about 16,000 polys, but I figure a 360 Panorama scene like can afford it as it shouldn't have much other content, and the old 360 canvas is still included.

Change Log:

  • Added support for using the UI.RawImage component as a canvas to display 3D media.
  • Added a new high poly count 360 canvas. It's now used in the demo scene. The old low poly version is still available though.
  • Simpler camera setup procedure.
  • Misc bug fixes.

Available now on the Unity Asset Store!

My Services

Unity C# Scripting

I'm available for C# scripting for small Unity projects.

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Basic 3D Modeling

I'm experienced with Blender. Basic modeling and rigging.

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Unity Development

I've created many demos, scenes, and even a simple game.

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Virtual Reality Consultation

I've been an VR enthusiast for a few years, and made VR content.

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News / Dev Blog


Contact me

You can reach me by email or twitter.


Twitter: @DarkAkuma_

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