Indie VR & Game Developer

Hello! I'm Jason.

I'm a computer programmer with almost 2 decades of experience, now trying to transition from a hobby to a career. I've spent the last several years learning game development with the Unity game engine, and specialize in C# scripting.

I publish my own assets on the Unity Asset Store, aspire to make my own games, and will entertain offers for jobs on projects that suit my skills and interests.

Please enjoy my projects, consider my services, and contact me anytime!

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Projects

Showing posts with label TransformEx. Show all posts
Showing posts with label TransformEx. Show all posts

Monday, June 17, 2019

Update: TransformEx 1.2



TransformEx has been updated to v1.2!

This update was a long time coming, and was very needed. It's mostly about improving the demo scenes to both be more appealing/eye catching, and to better convey the usage, purpose, and quality of the asset through screenshots, video and a online demo.

The promotional material in general was really bad and/or lacking. The demo scene/screenshots looked cruddy and amateurish. There was no video, which seems to hurt peoples interest and willingness to give it a chance. There was no web demo. But that's all changed now!

This is all something that has bothered me for quite awhile, but the sales for this asset are slow despite it being a "must have" that all VR devs should be using. I never updated it until now simply because it didn't sell well and thus wasn't worth the time/effort. But it didn't sell well perhaps because it needed such an update? Unsure, I felt my time was better spent on VR3DMediaViewer updates/maintenance as that sells much better.

Additionally, I made some improvements to the Asset's code itself. Like menu options to allow you to hide units of measurement that you probably don't use, and end up just making things more cluttered (like Miles and Kilometers). I polished up the UI a little to be formatted better. I added a "equalize" button, something I wanted to add long ago in some form, but I wasn't sure how I wanted to go about it. And there's even now minor support for RectTransforms, at least with positions.


Change Log:

1.2:
  • New demo scenes.
  • Added menu options to only see the units of measurement that you want.
  • Improved the look of the Ex Transform controls.
  • Ex Position controls added to RectTransforms.
  • Added equalize button for easy equalization of the object proportions.

Available now on the Unity Asset Store!

Tuesday, August 9, 2016

Update: TransformEx 1.1



TransformEx has been updated to v1.1!

This update mainly tunes up the asset with some tweaks to make it more aesthetically modest in the Editor UI, and more refined on how you access if from other scripts.
Change Log:

1.1:
  • The Mesh Size fields are now encased in a foldout like the position fields.
  • The RGB boundaries lines will now only show in the scene view when the new above mentioned fold out is expanded.
  • The open/close status of both fold outs will now be remembered and used between all transforms in the scene.
  • Condensed the SizeEx() and PositionEx() extension methods into a single new TransformEx() method.
  • Replaced the old GetAs****() and SetFrom****() functions with more proper Get/Set accessors. You now access them like variables.
    • I.E.:
      • positionIn****
      • sizeIn****

Available now on the Unity Asset Store!

My Services

Unity C# Scripting

I'm available for C# scripting for small Unity projects.

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Basic 3D Modeling

I'm experienced with Blender. Basic modeling and rigging.

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Unity Development

I've created many demos, scenes, and even a simple game.

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Virtual Reality Consultation

I've been an VR enthusiast for a few years, and made VR content.

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News / Dev Blog

Contact

Contact me

You can reach me by email or twitter.

Email: darkakumaz-net.us

Twitter: @DarkAkuma_

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