Lately something has been irking me. That something being that the one game I have made is unable to be played by anyone! All because I removed it from the internet due to having a bad experience with a sleezy company who ran the game jam I originally made it for.
At first I was was embarrassed by it because of the failure, but I got over that soon enough. Since then I intended to re-upload it... I just didn't want to do so with references and promotion of that sleezy company in it. So I needed to remove those... I just never felt up to digging through the source again. I wanted to move on for the time being. And well, I did. But I never came back to release it... because I was moved on. I had forgotten, or been to busy.
But now though, I finally remembered and got around to it!
To frame this re-release. It's exactly as it was at the end of 2016. Same VR SDKs, same game play, same menus/text, etc. The only difference is the removal of those references/promotion.
Also, be warned. This isn't an amazing lost treasure or anything. At least I don't think it is. To each their own I guess. I'm able to look back and be proud of the work I did, considering the constraints I was under. But the games design is still "meh". I conceived of the premise of the game back then, and brought my idea to form on the fly. No iteration and refinement of the idea. So in the end... I wasn't happy with the outcome as it did not feel like what I was originally aiming for.
I have never played it, but I suspect that this should have ended up more like Beat Saber... before Beat Saber ever existed. I thought about going down such paths, but I don't care for rhythm games, and... I was looking more to make something original. not derivative of other genres. I took a swing of my own... and I missed! Oh well.
Looking back on this right now, I feel it would be good to have this game out there just as something in my portfolio. It showcases what I was able to do in 8 weeks (or less since I didn't have a working VR device for half of that time), pulling every idea out of thin air, designing the game systems, art, etc. I don't pretend to think it displays my talent as amazing or anything... just that I am "capable". I have my Unity Assets in my portfolio, but this is something different. Those showcase my coding skills, this showcases my skills in all areas. For better or for worse.
You can find the download link over on the AdFighter page.
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